using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("AchieveRegionDataDbfRecord")]
	public class AchieveRegionDataDbfRecord : DbfRecord
	{
		public int m_AchieveId => method_2<int>("m_AchieveId");

		public int m_Region => method_2<int>("m_Region");

		public int m_RewardableLimit => method_2<int>("m_RewardableLimit");

		public float m_RewardableInterval => method_2<float>("m_RewardableInterval");

		public string m_ProgressableEvent => method_4("m_ProgressableEvent");

		public int AchieveId => method_11<int>("get_AchieveId", Array.Empty<object>());

		public int Region => method_11<int>("get_Region", Array.Empty<object>());

		public int RewardableLimit => method_11<int>("get_RewardableLimit", Array.Empty<object>());

		public float RewardableInterval => method_11<float>("get_RewardableInterval", Array.Empty<object>());

		public string ProgressableEvent => method_13("get_ProgressableEvent");

		public AchieveRegionDataDbfRecord(IntPtr address, string className)
			: base(address, className)
		{
		}

		public AchieveRegionDataDbfRecord(IntPtr address)
			: this(address, "AchieveRegionDataDbfRecord")
		{
		}

		public new void StripUnusedLocales()
		{
			method_8("StripUnusedLocales");
		}

		public void SetAchieveId(int v)
		{
			method_8("SetAchieveId", v);
		}

		public void SetRegion(int v)
		{
			method_8("SetRegion", v);
		}

		public void SetRewardableLimit(int v)
		{
			method_8("SetRewardableLimit", v);
		}

		public void SetRewardableInterval(float v)
		{
			method_8("SetRewardableInterval", v);
		}

		public void SetProgressableEvent(string v)
		{
			method_8("SetProgressableEvent", v);
		}

		public new object GetVar(string name)
		{
			return method_14<object>("GetVar", new object[1] { name });
		}

		public new void SetVar(string name, object val)
		{
			method_8("SetVar", name, val);
		}

		public new Type GetVarType(string name)
		{
			return method_14<Type>("GetVarType", new object[1] { name });
		}
	}
}
